Adventures in Aalnd - D&D 5e
Houserules
Druid’s Wildshape:
Charisma Saving Throws: Many fear effects will now call for a Charisma saving throw rather than Wisdom.
Long Rests: A character cannot gain the benefits of a long rest while wearing armor or concentrating on a spell.
Elves and Trance: Elves in the setting sleep the same as humans and live similar lifetimes.
Slings: Slings now do 1d6 bludgeoning damage and have a range of 150/250.
Initiative Score: Initiative is now a static number. Add 10 to your initiative modifier to find your initiative score.